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A/B Testing GPU Performance Per-User Formula

Learn how to calculate GPU time, infrastructure cost, and estimated savings per user when comparing an A/B test control with a variant.

This calculator estimates how much GPU processing time and effective infrastructure cost are attributable to one user over a selected period. It compares a control and variant using average GPU time per request, request volume, and hourly GPU cost, then scales the per-user cost difference to the expected user count.

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Estimated Period GPU Cost Savings

Period savings = [(Control seconds per request × Requests per user ÷ 3,600 × Control cost per GPU hour) − (Variant seconds per request × Requests per user ÷ 3,600 × Variant cost per GPU hour)] × Users in period

Where:

Calculate each group's GPU time per user, convert seconds to GPU hours, multiply by the relevant hourly GPU cost, find the per-user cost difference, and multiply it by the number of users.

Variables Explained

VariableWhat It MeansUnit
controlGpuSecondsPerRequest - Control GPU time per requestAverage GPU processing time for one GPU-backed control request.seconds
variantGpuSecondsPerRequest - Variant GPU time per requestAverage GPU processing time for one GPU-backed variant request.seconds
requestsPerUser - GPU requests per userAverage number of GPU-backed requests made by one user in the chosen period.number
controlGpuHourlyCost - Control GPU cost per hourEffective hourly GPU infrastructure cost for the control configuration.currency
variantGpuHourlyCost - Variant GPU cost per hourEffective hourly GPU infrastructure cost for the variant configuration.currency
usersPerPeriod - Users in periodNumber of users expected to use the GPU-backed feature in the same period.number

Step-by-Step Calculation

1

Calculate control GPU time per user

Multiply average control GPU seconds per request by average requests per user.

controlGpuSecondsPerUser = controlGpuSecondsPerRequest * requestsPerUser

2

Calculate variant GPU time per user

Use the same request volume to estimate the variant's GPU seconds per user.

variantGpuSecondsPerUser = variantGpuSecondsPerRequest * requestsPerUser

3

Find time saved per user

A positive result means the variant uses fewer GPU seconds per user.

gpuTimeSavedPerUser = controlGpuSecondsPerUser - variantGpuSecondsPerUser

4

Calculate percentage time reduction

Express the saved GPU time as a percentage of control GPU time.

gpuTimeReduction = (gpuTimeSavedPerUser / controlGpuSecondsPerUser) * 100

5

Convert GPU seconds to GPU hours

Hourly infrastructure costs require GPU usage to be expressed in hours.

gpuHoursPerUser = gpuSecondsPerUser / 3600

6

Calculate cost savings per user

Compare estimated control and variant GPU cost for one user.

costSavingsPerUser = (controlGpuHoursPerUser * controlGpuHourlyCost) - (variantGpuHoursPerUser * variantGpuHourlyCost)

7

Scale savings to the period

Apply the estimated per-user difference to all users in the selected period.

periodCostSavings = costSavingsPerUser * usersPerPeriod

Example: Faster inference variant with the same GPU hourly rate

Control GPU time per request2.5 GPU seconds
Variant GPU time per request1.8 GPU seconds
GPU requests per user120 requests
Control GPU cost per hour$2.50
Variant GPU cost per hour$2.50
Users in period10,000 users
1

Control GPU time per user

2.5 × 120

300 GPU seconds

2

Variant GPU time per user

1.8 × 120

216 GPU seconds

3

GPU time saved per user

300 − 216

84 GPU seconds

4

GPU time reduction

84 ÷ 300 × 100

28%

5

Control cost per user

300 ÷ 3600 × $2.50

$0.2083

6

Variant cost per user

216 ÷ 3600 × $2.50

$0.1500

7

Period cost savings

($0.2083 − $0.1500) × 10,000

$583.33

Final Result

The variant saves 84 GPU seconds per user, reduces GPU time by 28%, and estimates about $0.0583 saved per user or $583.33 across 10,000 users.

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Assumptions

  • Average GPU time per request represents each experiment group for the selected period.
  • Each user makes the entered average number of GPU-backed requests.
  • Hourly GPU cost is a consistent effective cost measure for each configuration.
  • Per-user time and cost scale linearly across the entered user count.
  • The control GPU time per user is greater than zero when calculating percentage reduction.

Limitations

  • !Average GPU time can conceal queueing, batching, cold starts, retries, and long-tail latency.
  • !GPU time alone does not measure output quality, reliability, throughput, or user satisfaction.
  • !Effective hourly cost may include fixed capacity that does not decrease immediately when GPU seconds fall.
  • !Traffic mix and request complexity can differ between users and experiment groups.
  • !The calculation does not test statistical significance or establish causation.

Common Mistakes to Avoid

1

Entering wall-clock request latency instead of actual GPU processing time when those measures differ.

2

Using different reporting periods for requests per user and users in period.

3

Comparing a shared GPU's list price with a fully allocated cost for the other group.

4

Treating a positive time saving as a guaranteed cash saving despite fixed or reserved capacity.

5

Ignoring a higher variant GPU hourly rate when the variant uses a different hardware configuration.

Related Formulas

Frequently Asked Questions

How is GPU time per user calculated?

GPU time per user equals average GPU seconds per request multiplied by average GPU-backed requests per user in the selected period.

How is GPU time reduction calculated?

The calculator divides GPU time saved per user by control GPU time per user and multiplies the result by 100.

What does a negative GPU time saving mean?

It means the variant uses more GPU processing time per user than the control under the entered assumptions.

Can a faster variant cost more per user?

Yes. Its hourly GPU cost can be high enough to outweigh the reduction in GPU time.

Why does the formula divide by 3,600?

There are 3,600 seconds in an hour, so the conversion is needed before applying an hourly GPU cost.

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